Blizzard has announced that a stress test of Diablo III on Battle.net will take place from April 20 to April 23. For this weekend only, players can download the Diablo III client, log onto Battle.net and play the Act I of the much awaited game (which is due to be released on May 15) .
This not only helps Blizzard to test the capacity of their servers, but also helps increase the buzz around the game! Download the client here.
We’re pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game’s release on May 15.
Image via Blizzard
via Diablo® III Open Beta Weekend – Diablo III.
Some games become ‘boring’ and ‘uninteresting’ after a few hours of game play, others (like Diablo), are imminently replay-able and enjoyable. This is because good games enable players to get into the ‘Flow’. The concept of flow becomes even more important as gamification trends catch on. This article presents an introduction to flow and provides recommendations for game developers (and others who wish to incorporate gaming concepts into their products and services). It provides a scientific explanation of why text-based games and adventure games are increasingly relics of the past (a simpler view by xkcd is below).
Image by xkcd
Blizzard Entertainment is to launch Diablo III on May 15. Digital pre-ordering is already available directly from Blizzard. The pricing strategy being employed by Blizzard for this release is interesting – both the digital and physical media (DVD) versions will retail at the same price of $59.99. This contrasts with other pricing schemes that pass on the zero marginal cost of production to consumers by providing discounts for digital content. Other options that Blizzard can employ include providing incentives for its digital version by giving additional in-game benefits to users, or increasing the ‘hassle factor’ for its DVD version by deploying DRM on its physical media.
Image via Blizzard Entertainment
Below is the teaser that was revealed four years ago.
Read more at Blizzard Entertainment:Press Releases.
The Economist reports that the video game market was $56 billion last year, and will reach $82 billion by 2015.
Image via Wikipedia
The current market has grown by 60% in the past 5 years, and is now twice the size of the music industry and is quickly catching up with the film industry. Much of this growth is due to emerging markets in China and demographic shifts in the US.
The biggest market is America, whose consumers this year are expected to spend $14.1 billion on games, mostly on the console variety.
Read more at Daily chart: Shoot ’em up | The Economist.
Blizzard is slowly ramping up the buzz for its upcoming Diablo III launch. Following on the heels of the ‘Black Soulstone’ cinematic, Blizzard launched an Intro Cinematic at the VGA awards earlier this week.
BlizzCon is today and tomorrow. The opening ceremony revealed a ‘Black Soulstone’ cinematic for Diablo III!
Mashable has created a nice infographic that depicts the numbers behind social and mobile gaming. A key fact is that 35% of social gamers have casual gamers, with no prior video game experience. Consequently, the virtual goods market is expected to reach $6 billion in 2013. The mobile game market is expected to be $54 billion by 2015 (think Angry Birds)!
Image via Mashable
Read mpre at The Economics of Social Gaming [INFOGRAPHIC].
Infinity Blade was the first iOS game that used the Unreal Engine 3. It took full advantage of the iPad‘s A5 processor and visual display capabilities. Consequently, many purchased the game for its ground breaking graphics. A sequel was announced during Apple’s iPhone 4S presentation. Below are the trailers for the original and the sequel.