Blizzard has announced that a stress test of Diablo III on Battle.net will take place from April 20 to April 23. For this weekend only, players can download the Diablo III client, log onto Battle.net and play the Act I of the much awaited game (which is due to be released on May 15) .
This not only helps Blizzard to test the capacity of their servers, but also helps increase the buzz around the game! Download the client here.
We’re pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game’s release on May 15.
Image via Blizzard
via Diablo® III Open Beta Weekend – Diablo III.
Pottermore‘s experiment of bypassing the distributors seems to a be a success.
Is this a peek into the future, where successful authors (or their publishers) will bypass platform owners (Amazon, Apple, and others) and directly offer e-versions of their top sellers to customers?
Image via Wikipedia
Despite the wide availability of pirated copies, the ebook versions of the books have been widely successful.
During an interview with Radio Litopia’s “The Naked Book” Wednesday afternoon, Redmayne said Pottermore sold more than $1.5 million worth of Harry Potter books in the store’s first three days online.
via Pottermore Sells $1.5 Million Worth of Harry Potter E-Books in 3 Days – John Paczkowski – Media – AllThingsD.
What is to be seen is if JK Rowling will follow a similar strategy for the sales of her new novel. Though ebook prices have been announced, it is still not clear if the publisher of this book will bypass the Amazon, Google and Apple platforms. A Kindle version is currently available for pre-purchase, but eventually, this link might forward buyers to the publisher’s website.
The Casual Vacancy
480 pages (approximately)
ISBN 9781408704202 (hardback) price £20.00
ISBN 9781405519229 (ebook) price £11.99
ISBN 9781405519212 (audio download) £20.00
ISBN 9781405519205 (CD) price £30.00
via THE CASUAL VACANCY – Little, Brown Book Group.
The Harry Potter books are now available for purchase in ebook formats at pottermore.com. Though Amazon lists them as available, clicking on the purchase links redirects users to the pottermore site. Is this a peek into the future, where successful authors (or their publishers) will bypass platform owners (Amazon, Apple, and others) and directly offer e-versions of their top sellers to customers? By avoiding these platforms, will authors / publishers be able to charge more (or less) than the platform driven price tags of $9.99 per book? (The Harry Potter books are available for $7.99 for the first three, and $9.99 for the other four. There is also a bundle price of $57.54 for the whole collection.)
This move comes on the heels of JK Rowling‘s announcement her website that she is working on a new novel, targeted at adults.
Blizzard Entertainment is to launch Diablo III on May 15. Digital pre-ordering is already available directly from Blizzard. The pricing strategy being employed by Blizzard for this release is interesting – both the digital and physical media (DVD) versions will retail at the same price of $59.99. This contrasts with other pricing schemes that pass on the zero marginal cost of production to consumers by providing discounts for digital content. Other options that Blizzard can employ include providing incentives for its digital version by giving additional in-game benefits to users, or increasing the ‘hassle factor’ for its DVD version by deploying DRM on its physical media.
Image via Blizzard Entertainment
Below is the teaser that was revealed four years ago.
Read more at Blizzard Entertainment:Press Releases.
The Economist reports that the video game market was $56 billion last year, and will reach $82 billion by 2015.
Image via Wikipedia
The current market has grown by 60% in the past 5 years, and is now twice the size of the music industry and is quickly catching up with the film industry. Much of this growth is due to emerging markets in China and demographic shifts in the US.
The biggest market is America, whose consumers this year are expected to spend $14.1 billion on games, mostly on the console variety.
Read more at Daily chart: Shoot ’em up | The Economist.
The public launch of Google Music for consumers has been accompanied by a truly disruptive move by Google – Google Music for Artists. This offers artists a means to bypass traditional music publishers and go directly to the consumer. Google will take a one time setup fee of $25 and 30% of sales proceeds. Other key features include the ability to set album and track prices, create an artist page on the Android Market, sell music via Youtube, and close integration with Google+. This move hammers the last nails into the coffins of the purveyors of non-digital music distribution models and shrinking platforms like MySpace.
Image via Google
With Google Music you set your own retail prices for albums and tracks. You can quickly make your own promotions, like limited time price reductions, or make some tracks available as album-only purchases. The choices are yours.
You keep 70% of what you take in, paid to you monthly.
Every artist or band has a page within Android Market to help Google Music users find out more about you. The artist page includes your bio, photo, links and the original music you have available for sale.
Our integration with YouTube helps you sell your songs with a buy link in your music videos.
With the launch of Google Music, the war for digital content is very much on. Amazon and Google present two formidable competitors to Apple’s iTunes hegemony. Key features of Google Music are:
- Cloud-based auto syncing music library
- Sharing of purchased music on Google+
- Exclusive content
- Free upload of existing music library (to a maximum of 20,000 songs) to the cloud
Image via Google
A feature by feature comparison with iTunes and Amazon Music offers insight into the two critical value drivers behind Google Music – deep integration with Google+ (thus leveraging the social aspects of music consumption) and an almost unlimited capacity to transfer existing music libraries (thus reducing lock-in costs and encouraging users of other platforms to shift).
Read more at Official Google Blog: Google Music is open for business.