Project Anarchy: a free mobile 3D game engine

Havok, the folks behind games such as Halo 4, Assassin’s Creed III, The Elder Scrolls V: Skyrim, Guild Wars 2Call of Duty: Black Ops have released a free 3D mobile game engine. Called Project Anarchy, the toolset enables developers (or #HKUiSAD students) to develop and publish games on iOS and Android. The toolset can be installed from here.

Havok™ announces today that it has publicly launched Project Anarchy, Havok’s complete end-to-end mobile 3D game production engine. Games developed using Project Anarchy technology can be deployed for free on iOS, Android and Tizen mobile platforms without commercial restrictions on company size or revenue.

See the original press release here.

 

So what’s the catch?

To help Havok make Project Anarchy free for iOS, Android and Tizen we only ask for a few things in return. First and foremost we’d encourage you to become part of the Project Anarchy community and join us in making Project Anarchy a great place to make awesome games. Secondly we’d like the opportunity to do some co-marketing with you when you come to ship your game. We won’t be able to work with everyone that ships a title but when you sign up we do ask that you agree to Havok having the option, and don’t worry – we don’t bite! Thirdly, if you have created a game targeting Android (or another platform that supports x86 devices such as Tizen) that you plan to upload to an app store, the license requires that you build an equivalent x86-compatible version of the game and upload it alongside any other versions that you have built.

See here for more.

 

Below is the video with Project Anarchy in action.

 

Here is the original trailer.

 

App Monetization & Growth Cross-Promotion

A new startup, Appfuel.me,  offers App developers a free and easy way to leverage the strengths of cross-promotion. The SDK enables app developers (or #HKUiSAD students) to promote their app on other apps for free via a reciprocal arrangement and also get paid to promote sponsored apps.  Appfuel also provides a dashboard with real time analytics. The Android and iOS SDKs can be found here.

Cross-promotion between apps is a big part of the ecosystem, but CEO Andrew Boos said Appfuel is unique because of its simplicity. Developers add a “suggested apps” unit to their own apps, and they can either grow their user base by getting a reciprocal recommendation in another app, or they can earn money by running sponsored suggestions — or rather, with Appfuel, they do a mix of both

See original article here.

Resources for Design Fundamentals

List of Resources to learn the fundamentals of design

 

In the spirit of the famous quote by Steve Jobs “It’s technology married with liberal arts, married with the humanities, that yields us the result that makes our hearts sing“, we cover several aspects of the principles and fundamentals of design during the UI Design session in my course #HKUiSAD. Below is a list of links to various resources used in the session:

 

1. Wikipedia Page on Principles of UI Design

 

2. Mac Developer Library’s “The Philosophy of UI Design: Fundamental Principles” Page (under the OS X Human Interface Guidelines)

 

3. Mac Developer Library’s “User Experience Guidelines” Page (under the OS X Human Interface Guidelines)

 

4. Audio Podcast on “Design Fundamentals for Everyone”

“Stuff Designers Do” is a series of video tutorials that will help you learn the fundamentals of design. Whether you’re interested in graphic design, art, photography, or anything where design fundamentals can help — this series will be helpful. Brent Spore, the host, is a professional designer who is passionate about making things look beautiful.

 

5. An article on the evolution of Foursquare’s mobile app towards a simple design titled “The hardest trick in mobile design: making the product simpler

The company’s dilemma, though, is that new features typically add complexity, which is the Achilles’ heel of mobile products. Apps that succeed on phones are often simple in the extreme, hiding their intricacies from the main view. What’s remarkable about Foursquare is that the company has managed to add features and make its product simpler at the same time.

 

Image via Quartz

 

6. An article listing “20 Incredibly useful tools and resources for Web designers

Apple to make iOS app development easier than ever?

AppleInsider.com has reported that Apple has filed a patent for a WYSIWYG editor of sorts, that will enable non-programmers to create iOS apps. This proposed digital content authoring tool would use pre-defined app templates to make app creation easy for people who don’t wish to code.

 

In other accompanying art, the filing shows a number of examples of software that could be created with an amateur-friendly content creation tool. One simple example is a game of tic tac toe, another shows a menu from a coffee shop, and a more complex example features the ability to purchase video of live performances from the show “American Idol.”

Creating these applications would be a simplified process in which the user could select a template for their software. From there, they would begin to fill in the pieces and build their own iOS application, webpage, or advertisement.

 

Patent 1

Image via AppleInsider.com

 

While this is still just a patent filing, it does fit in with Apple’s objective of reducing the friction in bringing Apps to the App Store. As building apps becomes easier, a proliferation of localized apps will increase the network of the Apple ecosystem as well as provide a nice launch pad for their (app embedded?) NFC based payment system.

 

Patent 2

Image via AppleInsider.com

 

Read more at Apple wants to make it easy for non-programmers to build iOS apps.

The Evolution of Programming

A trip down memory lane – the below infographic, by Wikibon and ServicesANGLE, presents the release dates of major programming languages in graphical format.

The Evolution of Programming [Infographic]

Image via Wikibon

See the original at The Evolution of Programming [Infographic] | ServicesANGLE.

MIT launches App Inventor Beta

Google‘s App Inventor has been reborn. The MIT Center for Mobile Learning has announced the opening of the Beta version of App Inventor to the public.

App Inventor provides a graphical interface for programming, thereby allowing users to create Android apps without the need for fancy programming skills. While Google discontinued its support for App Inventor on December 31, 2011, it tied up MIT to opensource the project.

Català: Interfície App Inventor

Image via Wikipedia

MIT’s involvement in the project has made it more class-room and educator friendly. MIT also plans to add several learning resources to its APP Inventor website.

App Inventor will now be suitable for any use, including running classes.

A list of education resources for App Inventor can be found here.

We will also be developing more resources and support for using App Inventor as a learning tool. We look forward to working with you over the coming months to build the community of App Inventor educators.

Read more at Announcing: MIT App Inventor Open Beta Preview | App Inventor Edu.

Box.net trying to create a developer ecosystem

Box.net has announced the launch of the Box Innovation Network, an platform to support and engage with developers who use the Box.net API in their apps. Following its 50 gb giveaway, Box.net now has 8+ million users and has evolved into a collaboration platform, providing integration with several enterprise applications including Salesforce and Google Apps.

Read more at Box Innovation Network: Innovation in Enterprise Software is Possible | The Box Blog.